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PhonTuner
Singing and Guitar Software. For Pocket PC, Palm, Sony Ericsson.
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Phonature -> Product -> PDA Aplication -> PhonTuner and Sound Texture
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How to read and use sound texture :
Sound texture display shows the quality of stable sound as a transformed
display of its waveform. This is particularly useful in checking the
timbre and subtle features of
the sound of a musical instrument or
the sound effects of a room and hi-fi arrangement. The general rule is
that sound with simple waveforms will result in simple sound texture and
complex sound result in complex sound texture.
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1. The variations of sound and its sound texture
The simplest sound is that of the tuning fork or whistling which is
approximately a sine wave, meaning a pure tone. For the perfect sine wave,
its sound texture is a circle.
The “timbre” of sound is basically the combination of the harmonic contents
for a note and its variation over time. The more high harmonic contents, the
more complex the sound waveform, and the more complex the sound texture. Many
Jazz musical instruments exhibit complex sound texture.
The waveform of a musical instrument is in general similar within a short range
of frequency. Some exhibit more variation than similarity. The most notable
being the violin. The violin’s resonance chamber gives rise to complex
resonance variation so that two very close notes can have very different waveforms. You can now
appreciate the uniqueness of each violin by studying their sound texture for
different notes.
The waveform of human speech is even more complex. There are voiced and
unvoiced sounds. Unvoiced sounds do not have clear frequency and waveform.
Their sound textures are messy. Voiced sounds are complex and are related to
the formant frequencies of the sound. So the sound texture of the vowels 'a',
'e', 'I', 'o', 'u' differ. It also varies for different pitch and
different people. But each has its own visual characteristic. For example,
the 'a' is a smooth convoluted loop while the 'e' looks jittery. As the
pitch of sound increases, they look more and more similar. It is because all
tend towards the pure tone, or a sine wave. Even if a high pitched note
includes rich high frequency harmonics, it still appears to us more like a sine
wave because our ears are poor in hearing high frequency sound.
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2. The temporal variation of sound
The waveform, and hence sound texture of a note is actually time varying as the
various harmonics of a note develop over time during the attack, sustain, and decay
stage. One of the most complex sounds is that of the church organ. It is produced
as a result of several pipes sounding together. The slight differences in
frequencies for the different pipes interact to give a time-varying waveform. So
the sound texture display of a church organ literately dances while you can hear the
corresponding subtle variation over time. The accordion is similarly made up of
multiple sound elements. The bell also exhibit time varying waveform with drastic
changing relative strength of different frequencies. Its time-varying acoustic
effect and sound texture gives an intriguing hypnotic feel.
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3. The spatial variation of sound
We know that the interaction of multiple loudspeakers and the reflections of sound
in a room will create different reinforcement or cancellation of sound at different
locations. The calibrated sound texture display on a Pocket PC enables us to see
this phenomenon for the first time. The pocket PC is a small device that doesn't
disturb too much the sound interactions and the miniature microphone essentially
picks up sound at a single point.
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One easy way to see how it works is to scan the Pocket PC between the two speakers
of an electronic organ. Choose the musical instrument as “recorder” so that the
waveform of tones are approximately sine wave. Press a note on the electronic organ
and move the pocket PC between the speakers. You will see the circular sound
texture grows or shrinks while you move.
The distance between sound texture of
minimum size is equal to 1/2 of the sound’s wavelength in air. The speed of sound
is about 330 meters or 1,100 feet each second at room temperature. So for example,
for the C6 note with a frequency of 1,045 Hz, the distance between sound texture of
minimum size is about 17cm or slightly more than 1/2 feet. If you choose a musical
instrument with complex waveform, such as the violin or saxophone, then you can see
very different sound texture for the seemingly same sound as you moves your Pocket PC.
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When you are setting up your loudspeaker or need to add a curtain or anything to your
studio, you can use the sound texture display to help you tune up the arrangement
precisely. Ideally, all major notes over the range of C3 to C6 should not be
excessively attenuated. It is no easy task. But the sound texture display on a
PocketPC helps a lot along the way to perfection.
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4. The fusing of two or more notes
Since for a stable sound of a fixed pitch, its sound texture is a stable shape. The
sound texture display can also be used to check the fusing of sound by seeing two
notes appearing simultaneously create a stable sound texture. The fusing of two
notes is better if they have frequencies in simple ratio such as the following :
Ratio
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Notes
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Distance in Cochlea
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4:5
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do-me (major third)
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4/12 circle
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3:4
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do-fa (major fourth)
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5/12 circle
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2:3
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do-so (major fifth)
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7/12 circle
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The ratios for one octave in the major just intonation is shown below
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Note
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C
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D
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E
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F
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G
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A
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B
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C
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Ratio
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1.000
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1.111
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1.250
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1.333
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1.500
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1.666
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1.875
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2.000
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Ratio
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8
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9
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10
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12
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15
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16
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Ratio
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3
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4
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5
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6
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Name
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Third
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Fourth
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Fifth
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Octave
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Kyle Gann has a more elaborate explanation about the ratio and mathematics related
to the just intonation scale and their implications which is in his website
http://www.friendsoffreedom.com/Crafts/Ocarinas/JIExplained.html.
There is a slight deviation from the ideal ratio for the “equal temperament”
chromatic scale. For the “Just intonation” scale, the notes are designed to have
simple ratios with each other and will result in perfect fusing of sound. For more
about just intonation, please see the “Just Intonation Network” at
http://www.justintonation.net. The sound texture display is, however, a good way
for you to see the beauty of the just intonation scale.
Likewise, chords are notes having essentially simple ratios. The most common major
fifth chord with notes do-me-so is in approximately ratios of 4:5:6 which fuses well
into one sound. If your piano is offtuned to the extent that deviation from this
simple is excessive, then the sounds no longer fuse together, and the sound texture
looks messy.
The Pythagorus tonal Temperament is based on the interplay of major fifth
(2:3) and the octave (1:2). Therefore, many note pairs in this scale gives
very well fused sound, which means good consonance. The Pentatonic
Temperament consists of two intervals of 8:9 (204 cents) and 27:32
(294 cents) respectively. You can view them as the C D E G A tones in the
Pythagorus scale. In modern piano, a shifted version is made up of the
black keys in the piano. So the intervals are one whole-note or 1.5
whole-note respectively.
For the interested reader, a summary of common tonal scales and their
mathematical relationships is also included in our website. Please go to
our 'Musical Temperaments and Ratios'
page. There you will find description of Pentatonic, Pythagorus, Chromatic,
Mean-Tone, Just, Chromatic, 53 Equal Temperament, and non-standard scales.
Their method of construction, basic intervals, and basic frequency ratios
are summarized.
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5. Precision tuning
One major value of sound texture is in precision tuning. Making use of the fact that
when two notes with their frequencies in simple ratio (such as 2:3 for a fifth) gives
rise to a stable waveform and sound texture, we can use the sound texture to tune two
notes to almost exact ratio. The speed of variation when two notes interact is
related to their frequency differences from the simple ratio. To our ears, this gives
rise to the “beating” effect. Trained ears can hear beating of complex sounds.
On the other hand, all of us with reasonably good eyes are able to perceive the pattern
change even if it has a slow cycle time of 10 seconds or more. So by tuning two notes
to give a visually stable sound texture, we can tune two notes into the ideal simple
ratio with an accuracy of better than 0.1 Hertz. This is particularly important when
you need to tune instruments into perfect harmony for the just intonation scale.
Skilled piano tuning experts in the past use their ears to detect the beating effect to
achieve harmony among notes. Now you can do this easily with sound texture display.
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6. Study of beating, consonance and tonality
Ideally, the music tonal scale should consist of only notes that are in simple
ratios. However, it is by no means simple and the musical scales that we use is
a matter of choice between different compromises. In the past, music theorists
use the frequency ratios to predict the quality of a musical scale for its
various intervals and musicians use their ears to feel the consonance and
dissonance. Now the sound texture enable the visual anatomy of the beating
effect.
When two notes are close to simple ratio, then their deviation from the simple
ratio gives rise to beating. For example, a note of 200Hz and another of 300Hz
fuses to become a note of 100Hz. However, if the 200Hz note is changed to 205Hz,
then they are not in exact simple ratios. If their loudness is about the same,
then you can hear a sound of fluctuating loudness. The frequency of the
fluctuation cycle in this case is 2.5. This figure is obtained by dividing 205Hz
by 2 and 300Hz by 3. So the first note appears to be the harmonic of a note with
a fundamental of 102.5Hz and the 300Hz note appears at the 3rd harmonic of a 100Hz
fundamental note. When the two fundamentals are in alignment, the resulting sound
is loudest. It is quietest when they are in reverse alignment that cancels each
other. From the above calculation, this appears 2.5 times a second.
To our ears, two notes that beats slowly is the same as one note with
fluctuating loudness. What is regarded slow is for most ears less than
approximately 10 cycles a second. When the two notes appears together, their
interaction results in slow cycling of loudness that massages our nerves to
give a soothing effect. Beyond 10 cycles a second, the beating is too fast for
us to follow and imposes an annoying stimulation to our nerves. However, if
the deviation from simple ratios is too far, then we can obtain a theoetical
'beating' frequency that is say, 30 cycles a second or more. In such cases,
our ears actually perceive them as two distinct notes that doesn't mix.
The sound texture cycles in step with the beating. Particularly for the
consonant sounds, you can see a slowly changing pattern that cycles at the same
speed of the sound's beating. This can be used to study the relationship
between different notes for a chosen music tonal scale. For example, in the
chromatic scale, the frequency ratio for two notes that are a fifth apart is
1.4983. The frequency of C4 is 261.63Hz and G4 is 392.00 Hz. So they beats at
261.63/2-392/3 = 0.15Hz. This is small enough for these two notes to be
considered consonant. Check this out by stepping on the sustain pedal of your
piano and then hit on these two notes to see the sound texture display of their
interaction. It takes more than 6 seconds for the cycling of loudness. Try
using C5 and G5 and you can both hear and see that the cycling shortened to 3
seconds. You see, consonance and dissonance is a complicated matter. But you
see, it is easy to check them using sound texture.
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